KR - Update April 6th 2016
The true power of a High Daeva
With the April 6th Update, the true power of High Daevas has been unlocked.
Level 75 transformation-only skills and new High Daeva Skills have been introduced. Additionally, Magic Conversion system for High Daevas has been added.
Update Cheat Sheet
1. Level 75 High Daeva Transformation Skills
2. High Daeva Skills
3. High Daeva Magical Morph System
Contents
Skills
1. New transformation skills can now be learned through Creativity at level 75.
- 75 level character can learn each skill by enhancing basic transformation to stage 5 through Creativity.
- Each transformation lasts 5min and the re-cast time is 60min, all transformation share the same cooldown. However, re-cast time is reduced by 5min for every +1 Creativity enhancement.
- During the transformation, character's stats will significantly increase depending on the transformation used. However, abilities of the character and equipment will remain the same.
- The transformation will remove any enhancing (active skills, mantra skills) / debuff effects from the character, and the transformation-only skills will become usable.
- During the transformation, 5 new skill will become available. During the transformation, you can not use any other skill besides the transformation-only skills.
2nd Transformation Skill | Transformation Exclusive Skill | Skill Effect | |
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• Increases Atk Speed by 30%, and Atk range by 10m
• Natural regeneration and Shock resistance increases by 500, and Draw In resistance by 1000 • 공격 시 일정 확률로 이동 관련 상태 이상 해제, speed is increased by 50% for 5s • Resets cooldown of • However, your movement is restricted |
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• Deals magical wind damage to a target and has a chance to reduce ![]() • Deals additional wind damage to a target in shock state or with movement restricting condition | |
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• Deals magical wind damage and reduces movement speed by 50% for 3sec of anyone within 6m radius of the target.
• For 10sec every 3sec the damage area will cause movement speed to be reduced by 50% for 3sec • However, | |
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• Deals magical wind damage to a target
• 대상이 이동 관련 상태 이상일 경우 공중 속박 | |
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Removes your Stun, Knock Back, Stumble, Spin, and Aerial Thrust states and increases your Stun, Knocked Back, Stumble, Spin, Aerial Thrust for 7s by 1000. | |
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• Rushes to the target and deals physical damage
• Creates Dancing Flame condition, it's effect increase power of the next 2 attacks by 50% for 10sec |
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• Deals physical damage to targets in front of you
• Deals additional damage if the target in is a shock state or is under the Dancing Flame condition | |
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• Deals physical damage and causes Paralysis
• 대상이 춤추는 불꽃이나 불꽃 화상 상태일 경우 해제 후 추가 타격을 주고 일부 체력을 회복 | |
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• Deals physical damage to targets within 7m radius.
• Reduces movement speed for 6s, and causes some targets to suffer from Dancing Flame condition | |
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Removes your Stun, Knock Back, Stumble, Spin, and Aerial Thrust states and increases your Stun, Knocked Back, Stumble, Spin, Aerial Thrust for 7s by 1000. | |
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• Deals magical water damage within a 4m radius from the target
• Increases Statue State |
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• Deals magical water damage to a target in Paralysis, Stun, Knock Back, Stumble, Aether's Hold state
• Deals additional damage if the Statue State is at Step 3 and causes Knock Back | |
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• Deals magical water damage to an enemy in front of you
• Rises Statue State to Step 2
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• Removes all states from the target
• Heals for 1,500 points, heals for additional 1,000 points ever 1s for 3s | |
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Removes your Stun, Knock Back, Stumble, Spin, and Aerial Thrust states and increases your Stun, Knocked Back, Stumble, Spin, Aerial Thrust resistance for 7s by 1000. | |
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• Jumps to the target and deals physical damage
• Deals additional damage to enemies within a 6m radius and roots them |
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<Level 1>
• Deals physical damage and absorbs some of it as HP • Resets • If the target is in a state of Shock or has any moving restricting conditions, deals additional damage and absorbs some of it as HP
• Deals physical damage to targets within 6m radius and absorbs it as HP • If the target is in a state of Shock or has any moving restricting conditions, deals additional damage and absorbs some of it as HP | |
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• Depending on the distance, deals different physical damage to enemies within 7m radius
• If the target is in a state of Shock or has any moving restricting conditions, deals additional damage | |
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• Deals physical damage to enemies within 7m radius of you
• Increases resistance to Fear, Paralyse, Movement Speed restricting conditions • The lower the vitality, the lower the damage you receive | |
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Removes your Stun, Knock Back, Stumble, Spin, and Aerial Thrust states and increases your Stun, Knocked Back, Stumble, Spin, Aerial Thrust for 7s by 1000. |
High Daeva Skills
1. New 'High Daeva Skills' have been added. Use Creativity to unlock them.
- Each class can unlock 4 High Daeva Skills.
- High Daeva skills have additional effect when compared to normal Daeva skills.
- Some High Daeva skill can be enhanced up to stage 5.
- Daeva skills and High Daeva skills share the same cooldown.
- High Daeva skills can be easily distinguished by additional border around the skill's icon.
Daeva Skill | High Daeva Skill |
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● Class-specific Skills
● Character Skills
Acquisition Level |
Skill | Effect | |
67 | ![]() |
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Increases PVE Defence |
69 | ![]() |
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Increases PVE Damage |
71 | ![]() |
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Increases PVP Defence |
73 | ![]() |
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Increases PVP Damage |
UI
1. New UI for the level 75 High Daeva transformation skills has been added.
- Tooltips for the transformation skills and increase/reduce Creativity buttons have been added.
- Click on the magnifying glass () to see transformation exclusive skills.
Trnasformation Window and Transformation Exclusive Skills
2. 'High Daeva Skills' tab has been added to the Creativity window.
- Existing 'Skill Enhancement' tab has been renamed to 'Daeva Skills'.
3. Altitude display has been improved.
- The way the altitude is being displayed has been changed.
Altitude Difference | Altitude | Display |
Altitude difference is higher than 0m ~ less than 5m | - | Green '=' |
Altitude difference is higher than 5m ~ less than 25m | Higher Altitude | Red 'short arrow' ▲ |
Lower Altitude | Blue 'short arrow' ▼ | |
Altitude difference is higher than 25m | Higher Altitude | Red 'long arrow' ↑ |
Lower Altitude | Blue 'long arrow' ↓ |
- Distance and Altitude Difference will now show in the NPC's tooltip on the map.
- Distance and Altitude Difference will show in the NPC's tooltip on the map or when you use the 'Find' feature
4. An issue with instance rewards displaying incorrectly in the Instance's final score window has been fixed.
5. When moving between live and rookie server a pop-up window will now tell the players about experience differences.
6. When trying to enchant a Stigma stone with a wrong material, a system message was not always being displayed. This issue has been fixed.
7. UI related to acquisition of a Vision Stigma has been fixed.
Instanced Dungeons
1. An issue with the final boss in the Garden of Knowledge not always proceeding to the next transformation stage has been fixed.
2. Level of monsters in the Steel Wall Bastion has been increased to 68.
3. The exit from the Aturam Sky Fortress has been changed to make it easier to recognize.
4. An issue with Anuhart not being affected by particular skills in Kroban Base has been fixed.
5. An issue that causes bosses in the Library of Knowledge to maintain enhancing buffs after failing to kill them has been fixed.
6. Doors to the Kromede's Room in Fire Temple of Memoeries have been changed to make them easier to recognize.
Before
After
NPC
1. An issue with defending officers in Esterra, Nosra displaying incorrectly has been fixed.
Item
1. High Daevas can now use Magical Morph.
- Only High Daevas can learn Magical Morph.
- Use [Shift+R] or [Skills – Operations/Functions - Gathering/Crafting – Magical Morph].
- Magical Morph can be used with weapons/armours/accessories and standard/material items.
- Magical Morph requires Standard/material items that can only be used by High Daevas.
- When you register a standard items of the same type (Weapon/Armour/Accessory) 아이템을 재료 아이템 슬롯에 등록하면 Magical Morph을 할 수 있습니다.
- 재료 아이템은 최소 1개만 등록되어도 Magical Morph이 가능하며, 최대 6개까지 등록이 가능합니다.
- Magical Morph에 사용되는 기준/재료 아이템의 가치와 개수에 따라 변환 결과가 달라집니다.
- Magical Morph has a chance to provide a player with additional compensation.
- Unlike with the existing Material Conversion, there is no additional cost.
- Magical Morph 창 우측 상단 '?' 클릭 후 [강화/개조]를 선택하면 Magical Morph에 대한 도움말 내용을 확인하실 수 있습니다.
2. NPCs in the Refuge of the Returnees will no longer sell removed potions.
3. 아바타 생성 시 지급되는 기간제 탑승물 아이템을 꾸러미 형태로 변경하였습니다.
4. Ingredients and the formula for Recovery Potions have been changed.
5. An issue with removed potions still being obtainable in some instances has been fixed.
6. An issue with some items displaying incorrectly has been fixed.
Quest
1. New Fire Templar quests can be accepted at level 37.
- Complete following quests in Heiron (E), Beluslan (A).
Race | Quest | Conditions |
Elyos | Acquired automatically when entering the zone near Fire Temple's entrance | |
Asmodian |
2. Rewards for following quests have been changed.
Race | Quest | Conditions | |
Elyos | Oracle Weapon (+0, no Manastones) | Oracle Weapon (+10, Manastones socketed) | |
Asmodian | Karmic Weapon (+0, no Manastones) | Karmic Weapon (+10, Manastones socketed) |
3. Experience for some level 20 ~ 24 missions and quests has been increased to speed up the levelling process.
Race | Quest | Conditions |
Elyos | Verteron | Experience increased |
Eltnen | Experience significantly increased | |
Sanctum | Experience for has been increased | |
Asmodian | Altgard | Experience increased |
Morheim | Experience significantly increased | |
Pandaemonium | Experience for has been increased |
Environment
1. Parts of Esterra terrain have been modified.
2. The topology of the Garden of Knowledge has been modified.
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