KR - Update April 17th 2019 - Skill Changes
Contents
Gladiator
→ Cooldown has been reduced from 2min to 1min, PVP Defence has been lowered from 500 to 300 and can no longer be removed. The slowing effect for 3s has been removed. Instead, the target’s Healing Boost will be lowered by 500 for 12s.
→ The type of weapon will no longer affect the range of this skill, the skill can now be used from up to 25m.
→ Cooldown has been changed from 16s to 10s, the damage has been increased by about 50%.
◆ Howl
→ The skill will now reduce magical attack as well as physical attack for 15s. Also, the cooldown has been changed from 1m 30s to 1m.
◆ Tenacity
→ Physical Attack will now increase by 1000 instead of 500 when the HP drops below 40%.
Templar
→ The skill will now deal physical damage instead of magical, reduces Healing Boost of the target by 400 for 8s. The effect can not be removed.
→ Damage increased by about 30%.
→ The skill will now deal physical damage instead of magical.
→ This skill will now also absorb 30% of the damage as MP.
Assassin
→ Physical damage has been lowered by about 20%. However, the cooldown has been reduced from 1m to 40s, and the skill can now be used twice.
→ The skill can now be used twice.
Ranger
→ You will now teleport 10m forward instead of 3m.
→ After using this skill, Retreating Slash’s cooldown will now be reduced by 70%.
→ After activating this skill, your Physical Attack will now increase by 500.
→ Cast Time has been changed from 0.5s to instant.
Aethertech
→ The damage has been increased by about 300%.
→ The damage has been increased by about 50%.
→ Cooldown has been reduced from 12s to 8s.
Gunner
→ The damage has been increased by about 50%.
→ The damage has been increased by about 100%, cooldown has been changed from 2m to 1m.
→ The type of weapon will no longer affect the range of this skill, it can now be used from up to 25m away.
→ You can now use this skill while moving.
◆ Disrupter Shot,
Firebug Cannon
→ Both effects can now apply at the same time.
Sorcerer
→ The damage has been increased by about 10%.
◆ Blaze
→ The damage has been increased by about 10%, cooldown has been reduced from 30s to 16s. Also, the effect of reducing target’s Magic Resist by 250 for 12s has been changed to reduced Magic Defence by 250 for 12s.
◆ Blaze
→ The damage has been increased by about 10%, cooldown has been reduced from 30s to 16s.
→ This skill will now reduce target’s Magic Defence by 700 for 10s instead of 500.
→ This skill will now also increase the Crit Spell by 1000.
→ The effect of reducing target’s Magical Acc by 350 for 5~7s has been changed to reducing Magic Defence by 350 for 5~7s.
→ The maximum number of players affected by this skill has been changed from 6 to 10.
→ The maximum number of players affected by this skill has been changed from 6 to 12.
Spiritmaster
→ Cooldown has been reduced from 1min 30s to 1min.
→ 10s resistance to movement-restricting states has been changed from 800 to 1000, cooldown has been reduced from 2m to 1m 30s.
Bard
→ The damage has been increased by about 20%.
◆ Chilling Harmony,
Flame Harmony,
Earth Harmony,
Soul Harmony,
Harmony of Death
→ The damage has been increased by about 10%.
→ The damage has been increased by about 30%.
Chanter
→ Instead of dealing additional dmaage every 3s for 12s, this skill will now reduce Physical Defence by 350 for 12s.
→ Maximum shield has been changed from 30,000 to 50,000.
→ Cooldown has been reduced from 2m to 1m 30s.
Cleric
→ Changed from active to passive buff, reduces Healing Boost by 1500 instead of 1000. Enchanting the stigma will now increase Magic Attack by 15 isntead of 10, Magical Acc by 5, and Crit Spell by 5.
→ Changed from active to passive buff, reduces Magic Attack by 1500 instead of 300. Enchanting the stigma will now increase Healing Boost by 7 instead of 4.
→ This skill can now only be used after a successful Block or Magic Resist. Increases target’s Physical, Magic Defence by 800 instead of 500, duration has been changed from 30s to 10s, cooldown has been reduced from 60s to 30s.
→ The amount of health restored immediately after using this skill and every 3s for 30s has been increased by about 20%.
Painter
◆ Band of Rage,
Band of Fierceness,
Band of Forbearance,
Life Binding,
Punishment Strap
→ When using this skill, target’s Evasion/Parry will now be taken into account. The additional 30% PVP damage has been removed, and the chance to deal critical damage has been lowered.
◆ Time Holding,
Gravity Binding,
Time Binding,
Imprisonment
→ When using this skill, target’s Evasion will now be taken into account.
→ Cooldown has been increased from 7s to 20s. The skill can now be used twice. Also, the chain can be activated wintin 5s instead of 2s.
→ Forward teleportation changed from 15m to 10m, the chain can be activated wintin 5s instead of 2.5s.
→ Instead of being able to evade/resist all atacks for 3s, you will now be able to resist/evade 5 attacks for 3s.
→ The damage has been increased by about 100%.
→ Stun effect will now last for 4s instead of 2s, cooldown has been increased from 30s to 60s.
→ The damage has been increased by about 100%.
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