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Welcome to T.E. Mustache’s Atreian Travel Guide! Yes, it is I, The Enigmatic Mustache, here to take readers of this fine guide to the farthest reaches of Atreia!

We will brave the snows of Beluslan, penetrate the inner sanctum of…Sanctum, and bear witness to the flames of Mt. Musphel, where Shugo Bagginyerk carried the ring of power and cast it into the fire! Errr…perhaps I’m thinking of somewhere else.

Now then, strap in for a wild adventure across Atreia!

“You don’t need a mustache to travel the world, just to look good while doing it.”

~T.E. Mustache, Daeva of Mystery


Walking and Running

Movement is defaulted to the W,A,S,D and ↑←↓→ keys. You can toggle between run and walk mode using (.)

You can also move using the Click-to-Move feature, which is set to Disabled by default. You can enable Click-to-Move by opening the System Menu (default to ESC), clicking on Options, and unchecking the Disable Click-to-Move box on the right hand side.

For information about altering the default control scheme, please see the Key Commands and Key Mapping pages.




F1d32877ea1ab4f26c663885.png The Return skill is available at level 1, and is one of a few skills assigned to the Quickbar by default. Return allows a player to return to an Obelisk to which they have bound themselves. To bind to an Obelisk, find an Obelisk, click on it, pay a small fee, and the binding will be complete.

A message in the middle of the screen will provide a confirmation stating “You are now bound to (Name of Location)”. Obelisks are most often found in towns and settlements. Many players opt to bind themselves to an Obelisk in a central Travel Hub like Sanctum or Pandaemonium, or in an area with appropriate Quests and content for their level range.

In addition to being able to use the Return skill to return to the Obelisk’s location, players will resurrect at that location when their character dies.

Players can also bind themselves to a Kisk (a mobile Obelisk) that can be placed in most locations throughout Atreia. When a player is bound to a Kisk, if they die, they will resurrect at that location. However, the Return skill will still return the player to the Obelisk to which they are bound.

Kisks only remain active for a limited time. When a Kisk deactivates, players will again resurrect at the Obelisk to which they are bound.

Kisks can also be destroyed by enemy players, so if you don’t resurrect at a Kisk following death, assume an enemy found it!




Flight Transporters and Air Lines

C616a25d3d1e04d9f52da347.png Flight Transporters and Air Lines allow players to traverse impassable geographical features and travel with great speed across zones. Flight Transporters and Air Lines connect to other Flight Transporters and Air Lines in the same zone.

To use a Flight Transporter, speak with the Flight Transporter NPC or Air Line statue, click Flight or Aether Flight, select a destination on the map, and pay the fee. The Flight Transporter or Air Line will then transport the player to their destination.

Most Flight Transporters and Air Lines are located in towns and settlements, and are sometimes accompanied by a Teleporter, which allows players to move between different zones. Locations where both Flight Transporters and Teleporters are present are often called Travel Hubs.

For more information about Flight Transporters and Air Lines, please see our Flight Paths and Air Lines page.




Teleporters allow players to teleport between different zones on the same continent. For example, Elyos players can use a Teleporter to teleport to zones in Elysea, but not zones in Asmodae or Balaurea.

To use a Teleporter, speak to the NPC, click Teleport, select a destination on the map, and pay the fee. The Teleporter will then teleport the player to their destination.

Teleporters are always located in larger towns and cities, and are often accompanied by a Flight Transporter, which allows players to move between different towns and settlements in the same zone, but not between other zones.




Flying and Gliding


In Aion, Flight is a core part of travel and combat. Once a character reaches level 10, they become a Daeva and are able to fly. Flight is only possible in designated Flight zones, except in the Abyss, where the entire region is Free Flight.

Flight is limited to 60 seconds, however, there are numerous ways that players can increase their Maximum Flight Time with weapons, armor, accessories, and consumables. In addition, there are unique Flight Skills for each class that can provide assistance with flying and aerial combat. Players can monitor their Flight Time using the Flight Meter.

In addition, certain areas in the Abyss have gates that will restore Flight Time when flown through.

Here are the basics of Flight using the default control scheme:

Take Off: Page Up Land: Page Down Rise: R Fall: F Movement: Once in the air, players can use the W,A,S,D keys to move as on the ground.


Whether in or out of a Flight zone, players can spread their wings and Glide using the Space Bar. Gliding can help reduce travel time, and also help players escape enemies.

Here are the basics of Gliding using the default control scheme:

Start Gliding: Click the Space Bar once if in the air, and twice if on the ground. Players can only start gliding if they are already airborne. Stop Gliding: Click the Space Bar once Glide has been initiated.

For more information about flight, gliding, and aerial combat, please see our page on Flight.



Teleport Objects

De13989aca82cc5d96dfe819.png Teleport Objects can teleport players to different locations. These objects come in all different shapes and sizes, and tend to be most prevalent in capital cities.

For example, the Vifrost Bridge Teleport Statue in Pandaemonium will teleport players to different locations within the city, while Marchutan’s Teleport Statue (located adjacent to the Vifrost Bridge Teleport Statue) will teleport players to the Convent of Marchutan, a location in Pandaemonium that is only accessible through Marchutan’s Teleport Statue.

Certain Teleport Objects can even teleport players to other continents.

For example, the Aerolink at the Outer Dock in Sanctum will teleport players to Inggison Illusion Fortress in Balaurea.



Abyss Gates

Abyss Gates are located in Elysea and Asmodae, and can be used to reach the Abyss. There are 3 Abyss Gates for each faction. For Elyos, Abyss Gates are located in Verteron, Eltnen, and Heiron. For Asmodians, Abyss Gates are located in Altgard, Morheim, and Beluslan.

Once a player’s character reaches level 25, they will receive a series of Campaign Quests that must be completed prior to entering the Abyss through an Abyss Gate.





Rifts are temporary portals that appear throughout Atreia and transport players to the opposing faction’s lands (or return players to their own lands).

Rifts first start appearing in Eltnen and Morheim, and also appear in Heiron and Beluslan. There are a number of PvE and PvP Quests that will force players to use a Rift to transport to the other race’s lands. These Quests are denoted in their Quest Type as a “Spy” Quest.

In addition to being temporary, Rifts have a limited number of uses before they expire.