The Spiritmaster is a Daeva born under the Star of Spirits, and is able to control spirits of Water, Fire, Earth, and Wind. It can call upon these spirits to attack directly, but it can also use indirect tactics such as borrowing the strength of the spirits to weaken an enemy or to inflict fear.
|The Elysean Spiritmasters follow the teachings Kaisinel, the Lord of Mirage, while Asmodian Spiritmasters serve Lumiel, the Lady of Wisdom.|
|Basic Attributes||Power 90 / Health 90 / Agility 100 / Accuracy 100 / Knowledge 115 / Will 115|
|Available Weapons||Spellbook / Orb|
> Related: Spiritmaster Skills List
Combat Roles and Abilities
|Like the Sorcerer, the Spritmaster uses magic to control the elements of nature: Earth, Wind, Water, and Fire. However, the method of control is much different. Rather than casting spells composed of these elements, the Spiritmaster controls the spirits inhabiting them.
Spiritmasters have less attack magic compared to Sorcerers, making it difficult to directly attack their opponent. Rather than focusing on direct combat with an opponent the Spiritmaster uses elemental spirits to attack them.
|Another characteristic of the Spiritmaster is the fact that it possesses numerous debuff type skills. These skills inhibit the mobility of a foe while allowing the Spiritmaster to maintain distance. However, like the mesmerizing skills of the Sorcerer, these skills produce high amounts of enmity.|
The Spiritmaster’s low health and defense require it to maintain total control during combat. However, while it is not as destructive as the Sorcerer, its pets and various movement impairing spells make it versatile in both solo and party play.
Solo and Group Play
The Spiritmaster is one of the classes that specialize in solo play. They have the ability to summon spirits depending on the situation needed. This is usually determined by the type of creature they are fighting as well as their fighting style. This means that a Spiritmaster can choose to take the brunt of an opponent’s attack while the spirit concentrates on doing damage, or the Spiritmaster can switch and have the spirit tank while the caster deals damage.
In the event their spirit is low on health, Spiritmasters have defensive and healing abilities they can use to buff or restore the spirits life at the cost of the caster’s mana. They can also swap the enmity an opponent may have towards them with their spirit’s. This allows them to escape trouble in the event they have pulled the opponent away from the spirit.
However, just like Sorcerers, they have low damage mitigation due to only being able to wear Cloth Armor, so they must pick and choose their battles wisely as to not take on more than they can handle.
In group play the Spiritmaster has dual roles. Much like the Sorcerer, it is able to put a lot of damage on an opponent. In a group with a tank the Spiritmaster can also use more offensive based spirits like the Wind and Water spirits rather than using a more defensive type such as the Earth spirit. However, in some cases a particular spirit may be of more use due to the elemental defenses an enemy may have. This gives the Spiritmaster and its group plenty of options on dealing with opponents.
The second and possibly more important role is to debuff the group’s opponent. This can be done by placing direct debuffs on a target that lower the target’s various defensive and offensive abilities. The Spiritmaster can actually remove any buffs an enemy may have with Dispel Magic or Disenchantment Blaze. These skills allow the group as a whole to be more effective when fighting tougher opponents.
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