Health is one of the six base attributes assigned to characters based on their class. The Health attribute represents a character’s stamina, and affects the character’s maximum HP and the rate at which their HP regenerates.
Classes like Gladiators and Templars, who often serve as protectors, will have more Health than classes like Sorcerers and Spiritmasters, who serve more as damage dealers.
During character creation, characters are assigned a default value of the Health attribute based on their class. When a character ascends at level 10, their Health attribute can increase or decrease based on their chosen sub-class. However, external to character creation and ascension, the Health attribute cannot be increased or decreased.
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