Agility is one of the six base attributes assigned to characters based on their class. The Agility attribute represents a character’s dexterity, and affects the character’s ability to evade, parry, or block an enemy’s attacks.
Classes like Rangers and Assassins, who rely on their ability to avoid enemy attacks, will have more Agility than classes like Sorcerers and Spiritmasters, who can immobilize, slow, and polymorph enemies to avoid damage all together.
During character creation, characters are assigned a default value of the Agility attribute based on their class. When a character ascends at level 10, their Agility attribute can increase or decrease based on their chosen sub-class. However, external to character creation and ascension, the Agility attribute cannot be increased or decreased.
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