The Assassin is a Daeva killing specialist that follows the Star of Death. After hiding itself, an Assassin quietly approaches its enemy and aims for vital spots to inflict great amounts of damage instantly. This is one of the Assassin’s trademark combat skills. Some of the Daeva have criticized them for ambushing defenseless enemies or using poisoned blades. However, the Assassin is necessary in the legions for its battlefield roles of infiltration, disruption, assassination, and more.
|Elysean Assassins have been known to follow Vaizel, the Lord of Free Souls, while Asmodian Assassins tend to serve Triniel, the Queen of Death.|
|Basic Attributes||Power 110 / Health 100 / Agility 110 / Accuracy 110 / Knowledge 90 / Will 90|
|Available Weapons||Dagger / Sword / Bow|
> Related: Assassin Skills List
Combat Roles and Abilities
|The Assassin is an offensive class with various acrobatic attack skills that can inflict severe damage on the enemy within a short amount of time.
|The trademark skills for Assassins are their ability use Pattern Engraving on their enemies. Once several patterns have been placed on an enemy, the Assassin can utilize various skills to remove them. Patterns contain varying degrees of damage and status debuffs, and once removed these effects are applied directly to the enemy.
Solo and Group Play
Solo Play "A good offense is the best defense" is the motto of the Assassin. It can utilize devastating attacks while hidden behind an enemy. If the enemy does not fall quickly from subsequent attacks, the Assassin can use pattern engravings and explosion skills to stun or cause other deadly effects. This, along with the Assassin’s natural ability to evade attacks, makes solo play very possible. Evasion also allows the use of skills that can stun and in some cases turn an enemy so its back is to the Assassin, making it possible for even more devastating attacks to be used.
However, due to the low damage mitigation of Leather Armor, Assassins must be careful not to take on more enemies than they can handle. This generally leads them to fight creatures and other opponents one-on-one. In cases where several enemies may be near each other the Assassin can use a bow to pull a particular target. However, an Assassin must be sure that the other enemies in the area won’t come to the aid the target.
Much like solo play, the Assassin is charged with dealing damage. Being part of a group makes this much easier as the Assassin does not have to worry about evading attacks. Having a group allows it to stay behind a creature, thus doing more damage with its backstabbing abilities (such as Surprise Attack and Assassination). However, overdoing themselves and causing to much damage too fast on a very tough opponent can lead to the Assassin attracting the attention of the enemy. This can be very deadly for an Assassin, and it must be able to pace itself accordingly.