Weapons
Players have a variety of weapons available to them. In all there are 13 different types of weapons: Daggers, Swords, Maces, Staves, Spellbooks, Orbs, Greatswords, Polearms, Bows, Aether Revolvers, Aether Cannons, String Instruments and Aether Keys.
|
![]() |
Types of Weapons
|
Type |
Rarity |
Crafted With |
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
Weapon Tool-Tip Information
1) Name | Name of the weapon; The color of the weapon indicates its Rarity. |
2) Weapon Type | This indicates the type of weapon the item is; ie - Dagger, Sword, Orb, etc. |
3) Soul Binding | This indicates if the weapon can be soul bound or not. Soul Bound or not. Once a weapon is soulbound it cannot be used by any other character. |
4) Level | This indicates the minimum level a character must be in order to use this weapon. |
5) Weapon Speed/Strikes |
This indicates the basic speed of the weapon as well as the number of strikes it is possible to make with one swing when auto-attacking. |
6) Damage | This lists the minimum and maximum that the weapon is able to accomplish when striking an opponent. |
7) Attack Speed | This is the exact speed of the weapon. The time indicated is the delay between attacks when auto-attacking. |
8) Physical Crit | This is the weapon’s chance to make a critical strike. This number is added to your base critical strike in your attributes. The higher the number the more likely a critical strike will be made. |
9) Magic Boost | This adds to your Magic Boost attribute. This attribute is not available on all weapons. However can normally be found on Maces, Staves, Spellbooks, and Orbs |
10) Accuracy | This attribute increases your accuracy to hit an opponent. The higher this number the less likely you will miss. |
11) Parry | This is your weapons ability to parry attacks. The higher this is the more likely you will be able to use your weapon to keep from being hit. |
12) Magic Accuracy |
This attribute adds to the accuracy of your spell casting. |
13) Secondary Attributes |
This area is where secondary bonuses will be given to your weapon. The availability of these bonuses is based on the Rarity of a weapon. |
14) Manastones | This is the area where manastones can be placed. Each square located here is one slot that a manastone can be placed in. |
15) Godstone Availability |
This indicates whether or not a Godstone can be used on the weapon thus enhancing it’s properties further. |
16) Other Bonuses |
This is where other bonuses available to weapons will be placed. Normally these bonuses are attributed to Player vs. Player combat. These bonuses can be found are extremely rare items as well as items purchased from the Contribution vendors. (not shown in this example) |
Weapon Characteristics
Each weapon has basic characteristics based on its type:
Weapon Type |
Attack Speed |
Speed/# of Possible Strikes |
Basic Crit |
Wield Type |
1.2 |
Fast / 1 Strike Weapon | 100 |
One-Handed | |
1.4 |
Normal / 2 Strike Weapon | 50 |
One-Handed | |
1.5 |
Normal / 3 Strike Weapon | 10 |
One-Handed | |
2 |
Slow / 3 Strike Weapon | 60 |
Two-Handed | |
2.2 |
Slow / 1 Strike Weapon | 30 |
Two-Handed | |
2.2 |
Slow / 1 Strike Weapon | 30 |
Two-Handed | |
2.4 |
Very Slow / 3 Strike Weapon | 10 |
Two-Handed | |
2.8 |
Very Slow / 4 Strike Weapon | 50 |
Two-Handed | |
2.4 |
Very Slow / 1 Strike Weapon | 50 |
Two-Handed | |
1.8 |
Slow / 1 Strike Weapon | 0 |
One-Handed | |
2.8 |
Very Slow / 1 Strike Weapon | 0 |
Two-Handed | |
2.4 |
Very Slow / 1 Strike Weapon | 0 |
Two-Handed | |
2.4 |
Very Slow / 1 Strike Weapon | 30 |
Two-Handed |
Weapon Enchantments
Each type of weapon can be enchanted. When an enchantment is applied its damage is increased. However, when enchanted, each weapon’s amount of damage is increased based on its type. Also, some weapons will receive increases to their magic boost stat as well.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Attack |
+2 |
+2 |
+3 |
+3 |
+3 |
+4 |
+4 |
+4 |
+4 |
+2 |
+4 |
+4 |
+4 |
Magic Boost |
- |
- |
+20 |
+20 |
+20 |
+20 |
- |
- |
- |
+20 |
+20 |
+20 |
+20 |
In order to add an enchantment, an Enchantment Stone must be used on the weapon. If successful the enchantment level will increase by 1~3. However, if failed, the enchantment level will drop by one.
Related> Enchanting