Weapons

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Players have a variety of weapons available to them. In all there are 13 different types of weapons: Daggers, Swords, Maces, Staves, Spellbooks, Orbs, Greatswords, Polearms, Bows, Aether Revolvers, Aether Cannons, String Instruments and Aether Keys.



The limitation of what types of weapons can be used is based on the class a player has chosen. However, there are some Stigma Stones that may allow one class to use weapons not normally available to them.

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Types of Weapons


 

Type

Rarity

Crafted With

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Dagger

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Sword

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Mace

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Staff

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Handicrafting

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Spellbook

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Alchemy

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Orb

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Alchemy

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Greatsword

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Polearm

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Bow

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Handicrafting

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Aether Revolver

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Aether Cannon

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

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Stringed Instrument

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Handicrafting

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Aether Key

Mythical  |  Eternal  |  Fabled  I  Heroic  |  Superior  |  Common

Weaponsmithing

Weapon Tool-Tip Information


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1) Name

Name of the weapon; The color of the weapon indicates its Rarity.

2) Weapon Type

This indicates the type of weapon the item is; ie - Dagger, Sword, Orb, etc.

3) Soul Binding

This indicates if the weapon can be soul bound or not. Soul Bound or not. Once a weapon is soulbound it cannot be used by any other character.

4) Level

This indicates the minimum level a character must be in order to use this weapon.

5) Weapon
Speed/Strikes

This indicates the basic speed of the weapon as well as the number of strikes it is possible to make with one swing when auto-attacking.

6) Damage

This lists the minimum and maximum that the weapon is able to accomplish when striking an opponent.

7) Attack Speed

This is the exact speed of the weapon. The time indicated is the delay between attacks when auto-attacking.

8) Physical Crit

This is the weapon’s chance to make a critical strike. This number is added to your base critical strike in your attributes. The higher the number the more likely a critical strike will be made.

9) Magic Boost

This adds to your Magic Boost attribute. This attribute is not available on all weapons. However can normally be found on Maces, Staves, Spellbooks, and Orbs

10) Accuracy

This attribute increases your accuracy to hit an opponent. The higher this number the less likely you will miss.

11) Parry

This is your weapons ability to parry attacks. The higher this is the more likely you will be able to use your weapon to keep from being hit.

12) Magic
Accuracy

This attribute adds to the accuracy of your spell casting.

13) Secondary
Attributes

This area is where secondary bonuses will be given to your weapon. The availability of these bonuses is based on the Rarity of a weapon.

14) Manastones

This is the area where manastones can be placed. Each square located here is one slot that a manastone can be placed in.

15) Godstone
Availability

This indicates whether or not a Godstone can be used on the weapon thus enhancing it’s properties further.

16) Other
Bonuses

This is where other bonuses available to weapons will be placed. Normally these bonuses are attributed to Player vs. Player combat. These bonuses can be found are extremely rare items as well as items purchased from the Contribution vendors. (not shown in this example)

Weapon Characteristics


Each weapon has basic characteristics based on its type:

Weapon Type

Attack Speed

Speed/# of Possible Strikes

Basic Crit

Wield Type

Dagger

1.2

Fast  / 1 Strike Weapon

100

One-Handed

Sword

1.4

Normal / 2 Strike Weapon

50

One-Handed

Mace

1.5

Normal / 3 Strike Weapon

10

One-Handed

Staff

2

Slow / 3 Strike Weapon

60

Two-Handed

Spellbook

2.2

Slow / 1 Strike Weapon

30

Two-Handed

Orb

2.2

Slow / 1 Strike Weapon

30

Two-Handed

Greatsword

2.4

Very Slow / 3 Strike Weapon

10

Two-Handed

Polearm

2.8

Very Slow / 4 Strike Weapon

50

Two-Handed

Bow

2.4

Very Slow / 1 Strike Weapon

50

Two-Handed

Aether Revolver

1.8

Slow / 1 Strike Weapon

0

One-Handed

Aether Cannon

2.8

Very Slow / 1 Strike Weapon

0

Two-Handed

Stringed Instrument

2.4

Very Slow / 1 Strike Weapon

0

Two-Handed

Aether Key

2.4

Very Slow / 1 Strike Weapon

30

Two-Handed

Weapon Enchantments


Each type of weapon can be enchanted. When an enchantment is applied its damage is increased. However, when enchanted, each weapon’s amount of damage is increased based on its type. Also, some weapons will receive increases to their magic boost stat as well.


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Attack

+2

+2

+3

+3

+3

+4

+4

+4

+4

+2

+4

+4

+4

Magic Boost

-

-

+20

+20

+20

+20

-

-

-

+20

+20

+20

+20



In order to add an enchantment, an Enchantment Stone must be used on the weapon. If successful the enchantment level will increase by 1~3. However, if failed, the enchantment level will drop by one.

Related> Enchanting