KR - Update January 30th 2019 - Skill Changes

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Revision as of 00:31, 30 January 2019 by Kelekelio (talk | contribs) (Sorcerer)
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Gladiator


Defense Preparation

→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.


Slaughter

→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.


Wind Lance

→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.


Draining Sword, Crippling Cut, Draining Blow, Lockdown, Siegebreaker, Spite Strike , Sharp Strike, Sure Strike, Severe Precision Cut

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ankle Snare, Howl, Earthquake Wave, Tendon Slice

→ Cooldown reduced from 2min to 1min 30s.


Dauntless Spirit

→ The shield has been increased by 100%.

Templar


Shield of Vengeance

→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Magic Smash

→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Divine Justice

→ Damage to PCs equals 800%, damage to monsters increased by 400%.


Shieldburst, Inquisitor's Blow, Punishment, Siegebreaker

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Punishing Wave

→ Cooldown reduced from 2min to 1min 30s.

Assassin


Pain Rune, Explosive Rebranding, Expert Pain Rune

→ Damage increased by 300%.


Efficient Pain Rune

→ Damage increased by 200%.


Rune Knife

→ Stigma Enchanting effect has been changed to increase the damage by 1%.


Sensory Boost

→ Will now also increase Stumble Resist by 500.


Agony Rune

→ Damaged increased by 600%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Searching Strike, Lightning Slash

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Ranger


Ripthread Shot

→ Cooldown reduced from 2min to 1min 30s, the cast time has been changed from 0.8s to 0.5s.


Lightning Arrow

The distance has been changed to 15m. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Blazing Trap

→ Damage increased by 1000%. Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Trap of Clairvoyance

→ Cooldown reduced from 1min to 40s.


Night Haze

→ Cooldown reduced from 3min to 1min 30s.


Focused Shots

→ Stigma Enchanting effect has been changed to increase the Accuracy, Magical Accuracy by 1%.


Gale Arrow

→ Stigma Enchanting effect has been changed to increase the damage by 1%.


Explosive Arrow

→ Damage increased by 20%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Agonizing Arrow, Dilation Arrow, Arrow Deluge, Lethal Arrow, Heart Shot

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Aethertech


Powerspike Trigger

→ Cooldown reduced from 3min to 1min 30s.


Explosive Exhaust

→ Cooldown reduced from 2min to 1min.


Meteor Strike, Particle Whip, Steel Storm, Ravager Cannon

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Riplash, Rain of Knuckles

→ Stigma Enchanting effect has been changed to increase the damage by 1%.

Gunner


Pursuit Stance

→ Cooldown reduced from 3min to 2min, Reduce Speed Resist increased from 300 to 500.


Nature's Favor

→ Changed to instant cast.


Dazzling Fire, Shellshock, Shock and Awe, Fiery Blast, Frozen Blitz, Steady Fire, Blazing Bombardment, Power Grab, Juggernaut Cannon, Hemorrhage Shot, Pressurized Chamber

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Sorcerer


Repulsion Field

→ Cooldown reduced from 3min to 2min.


Aetherblaze

→ Duration increased from 15s to 20s, reduces MP consumption by 50% instead of 20%.


Boon of Quickness, Wind Cut Down, Flame Spray

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ice Sheet, Manifest Tornado

→ Damage increased by 400%.


Ice Harpoon

→ Stigma Enchanting effect has been changed to increase the damage by 1%.

Spiritmaster


'"`UNIQ--item-77--QINU`"'

→ Damage increased by 50%.


Withering Gloom

→ The effect of this skill can not be removed.

Emnity Swap

→ Restores 8,000 HP of a selected target. You can select yourself, friendly Pcs and NPCs. Cooldown has been changed from 30s to 1min. Also, the skill can be used regardless if a spirit was summoned or not. Removes the spirit if it was summoned after use.


Spirit Burn-to-Ashes

→ Damage increased by 30%.


Spirit Ruinous Offensive, Summon Cyclone Servant

→ Damage increased by 30%. Aslo, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Cyclone of Wrath, Stone Scour, Shackle of Vulnerability, Magic Implosion, Infernal Pain

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Healing Spirit

→ Cooldown has been reduced from 1min 30s to 1min.