KR - Update January 30th 2019 - Skill Changes
Contents
Gladiator
→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.
→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.
→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.
Draining Sword,
Crippling Cut,
Draining Blow,
Lockdown,
Siegebreaker,
Spite Strike,
Sharp Strike,
Sure Strike,
Severe Precision Cut
→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
Ankle Snare,
Howl,
Earthquake Wave,
Tendon Slice
→ Cooldown reduced from 2min to 1min 30s.
→ The shield has been increased by 100%.
Templar
→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Damage to PCs equals 800%, damage to monsters increased by 400%.
Shield Blast,
Inquisitor's Blow,
Punishment,
Siegebreaker
→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Cooldown reduced from 2min to 1min 30s.