KR - Update January 30th 2019 - Skill Changes

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Revision as of 23:48, 29 January 2019 by Kelekelio (talk | contribs) (Templar)
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Gladiator


Defense Preparation

→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.


Slaughter

→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.


Wind Lance

→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.


Draining Sword, Crippling Cut, Draining Blow, Lockdown, Siegebreaker, Spite Strike , Sharp Strike, Sure Strike, Severe Precision Cut

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ankle Snare, Howl, Earthquake Wave, Tendon Slice

→ Cooldown reduced from 2min to 1min 30s.


Dauntless Spirit

→ The shield has been increased by 100%.

Templar


Shield of Vengeance

→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Magic Smash

→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Divine Justice

→ Damage to PCs equals 800%, damage to monsters increased by 400%.


Shieldburst, Inquisitor's Blow, Punishment, Siegebreaker

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Punishing Wave

→ Cooldown reduced from 2min to 1min 30s.