KR - Update January 30th 2019 - Skill Changes
Contents
Gladiator
→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.
→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.
→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.
Draining Sword, Crippling Cut, Draining Blow, Lockdown, Siegebreaker, Spite Strike, Sharp Strike, Sure Strike, Severe Precision Cut
→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
Ankle Snare, Howl, Earthquake Wave, Tendon Slice
→ Cooldown reduced from 2min to 1min 30s.
→ The shield has been increased by 100%.
Templar
→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Damage to PCs equals 800%, damage to monsters increased by 400%.
Shield Blast, Inquisitor's Blow, Punishment, Siegebreaker
→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Cooldown reduced from 2min to 1min 30s.
Assassin
Pain Rune Burst, Repeated Rune Carve, Seal Destruction
→ Damage increased by 300%.
→ Damage increased by 200%.
→ Stigma Enchanting effect has been changed to increase the damage by 1%.
→ Will now also increase Stumble Resist by 500.
→ Damaged increased by 600%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.