KR - Update January 30th 2019 - Skill Changes

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Revision as of 00:35, 30 January 2019 by Kelekelio (talk | contribs) (Spiritmaster)
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Gladiator


Defence Preparation

→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.


Combat Preparation

→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.


Blade Allround Strike

→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.


Draining Sword, Crippling Cut, Draining Blow, Lockdown, Siegebreaker, Spite Strike, Sharp Strike, Sure Strike, Severe Precision Cut

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ankle Snare, Howl, Earthquake Wave, Tendon Slice

→ Cooldown reduced from 2min to 1min 30s.


Dauntless Spirit

→ The shield has been increased by 100%.

Templar


Reflection of Chastisement

→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Magic Smash

→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Divine Justice

→ Damage to PCs equals 800%, damage to monsters increased by 400%.


Shield Blast, Inquisitor's Blow, Punishment, Siegebreaker

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Punishing Wave

→ Cooldown reduced from 2min to 1min 30s.

Assassin


Pain Rune Burst, Repeated Rune Carve, Seal Destruction

→ Damage increased by 300%.


Seal Eruption

→ Damage increased by 200%.


Rune Knife

→ Stigma Enchanting effect has been changed to increase the damage by 1%.


Sensory Boost

→ Will now also increase Stumble Resist by 500.


Agony Rune

→ Damaged increased by 600%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ambush Raid, Lightning Slash

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Ranger


Spear of Penetration

→ Cooldown reduced from 2min to 1min 30s, the cast time has been changed from 0.8s to 0.5s.


Lightning Arrow

The distance has been changed to 15m. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Blazing Trap

→ Damage increased by 1000%. Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Trap of Clairvoyance

→ Cooldown reduced from 1min to 40s.


Shadowbound

→ Cooldown reduced from 3min to 1min 30s.


Focused Shots

→ Stigma Enchanting effect has been changed to increase the Accuracy, Magical Accuracy by 1%.


Gale Arrow

→ Stigma Enchanting effect has been changed to increase the damage by 1%.


Explosive Arrow

→ Damage increased by 20%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Agonising Arrow, Seal Arrow, Arrow Deluge, Lethal Arrow, Raging Wind Arrow

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Aethertech


Quick Recharge

→ Cooldown reduced from 3min to 1min 30s.


Idium Explosion

→ Cooldown reduced from 2min to 1min.


Leap of Destruction, Idium Whip, Idium Bombardment, Idium Ray

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Wave of Destruction, Storm Strike

→ Stigma Enchanting effect has been changed to increase the damage by 1%.

Gunner


Pursuit Stance

→ Cooldown reduced from 3min to 2min, Reduce Speed Resist increased from 300 to 500.


Breath of Magic Power

→ Changed to instant cast.


Between the Eyes, Soul Cannon, Shock Cannon, Flame Bombardment, Frost Cannon, Rapid Volley, Firebug Cannon, Soulsucker Shot, Fissure Cannonball, Lifeline Penetration, Enhance Magic Projectile

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Sorcerer


Refuge Barrier

→ Cooldown reduced from 3min to 2min.


Boon of Flame

→ Duration increased from 15s to 20s, reduces MP consumption by 50% instead of 20%.


Boon of Quickness, Wind Cut Down, Flame Spray

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ice Sheet, Summon Whirlwind

→ Damage increased by 400%.


Ice Harpoon

→ Stigma Enchanting effect has been changed to increase the damage by 1%.

Spiritmaster


Large-Scale Absorption

→ Damage increased by 50%.


Withering Gloom

→ The effect of this skill can not be removed.

Enmity Swap

→ Restores 8,000 HP of a selected target. You can select yourself, friendly Pcs and NPCs. Cooldown has been changed from 30s to 1min. Also, the skill can be used regardless if a spirit was summoned or not. Removes the spirit if it was summoned after use.


Command: Burn-to-Ashes

→ Damage increased by 30%.


Command: Ruinous Offensive, Summon Cyclone Servant

→ Damage increased by 30%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Cyclone of Wrath, Wilderness Rage, Shackle of Vulnerability, Magic Implosion, Infernal Pain

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Healing Spirit

→ Cooldown has been reduced from 1min 30s to 1min.

Bard


Healing Variation, Healing Mode

→ Stigma Enchanting effect has been changed to increase the healing by 1%.


Magic Boost Mode

→ Stigma Enchanting effect has been changed to increase the Magic Attack by 1%.


Harmony of Desolation

→ Cooldown has been reduced from 60s to 30s, damage increased by 20%.


Serenade of Purification, Illusion Tone, Dance of the Jester, Requiem of Oblivion, March of the Bees, Attack Melody, Rejuvenation Melody, Melody of Joy

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.