Difference between revisions of "KR - Update January 30th 2019 - Skill Changes"

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m (Templar)
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→ Cooldown reduced from 2min to 1min 30s.
 
→ Cooldown reduced from 2min to 1min 30s.
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==Assassin==
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<br>
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{{#skill:3384}}, {{#skill:3244}}, {{#skill:5094}}
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→ Damage increased by 300%.
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{{#skill:5093}}
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→ Damage increased by 200%.
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{{#skill:3269}}
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→ Stigma Enchanting effect has been changed to increase the damage by 1%.
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{{#skill:4614}}
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→ Will now also increase Stumble Resist by 500.
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{{#skill:3254}}
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→ Damaged increased by 600%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.
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{{#skill:3454}}, {{#skill:3318}}
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→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.

Revision as of 23:57, 29 January 2019




Gladiator


Defense Preparation

→ Cooldown reduced from 10s to 7s, Physical Attack reduced from 500 to 400, PVP Attack reduced from 500 to 400.


Slaughter

→ Cooldown reduced from 10s to 7s, Physical/Magic Defence reduced from 500 to 400, PVP Defence reduced from 500 to 400.


Wind Lance

→ Cooldown reduced from 60s to 40s, skill damage increased by 30%. Also, resets the cooldown of Springing Slice on sucesful attack.


Draining Sword, Crippling Cut, Draining Blow, Lockdown, Siegebreaker, Spite Strike , Sharp Strike, Sure Strike, Severe Precision Cut

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Ankle Snare, Howl, Earthquake Wave, Tendon Slice

→ Cooldown reduced from 2min to 1min 30s.


Dauntless Spirit

→ The shield has been increased by 100%.

Templar


Shield of Vengeance

→ Cooldown reduced from 3min to 2min, duration reduced from 10s to 3s and the number of reflections has been changed from 1 to unlimited. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Magic Smash

→ Damage to PCs equals 600%, damage to monsters increased by 300%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Divine Justice

→ Damage to PCs equals 800%, damage to monsters increased by 400%.


Shieldburst, Inquisitor's Blow, Punishment, Siegebreaker

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Punishing Wave

→ Cooldown reduced from 2min to 1min 30s.

Assassin


Pain Rune, Explosive Rebranding, Expert Pain Rune

→ Damage increased by 300%.


Efficient Pain Rune

→ Damage increased by 200%.


Rune Knife

→ Stigma Enchanting effect has been changed to increase the damage by 1%.


Sensory Boost

→ Will now also increase Stumble Resist by 500.


Agony Rune

→ Damaged increased by 600%. Also, Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.


Searching Strike, Lightning Slash

→ Stigma Enchanting effect has been changed from reduced MP consumption to reduced cooldown.