7.0 Update - Skill Changes

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When using skills on characters and monsters, we changed the part where the effect would apply differently.

The damage applied to other characters would be significantly lower than one provided in the description and the duration much shorter than expected which was causing confusion among players.

To reduce the confusion, we made sure the damage and duration of skills are as close to each other as possible when applied to monsters and players.


Skills that required multiple Healing Potions or Dispels to be removed will now require only 1 usage of either. Because it was hard to determine if the debuff was not removable with a Healing Potion or Dispel, we decided that [Ankle Grab, Chain of Suffering, Seal of Judgment, Blast Spell, Mountain Crash, Venomous Strike, Shackle Arrow, Curse of Weakness, Infernal Blight] skills should only require one dispel/potion.


Contents



Gladiator


Tenacity

The effect will now apply when HP drops below 40% instead of 10%. Instead of 2s stun, Physical Attack will be increased by 500.


Defence Preparation

PVP Defence increased from 400 to 500, cooldown changed from 1s to 10s. Also, increases Physical Defence, Magic Defence by 500, Physical Attack and Additional PvP Attack by 500. Increased Parry, Block, Fear Resistance, Enmity effect removed.

Combat Preparation

Physical Attack increased from 180 to 500, Additional PvP Attack increased from 400 to 500, cooldown changed from 1s to 10s. Also, decreases Physical Defence, Magic Defence and Additional PvP Defence by 500.


Armour of Vengeance

Cooldown reduced from 1m 30s to 1m, duration changed from 7s to 20s, HP absorption effect was changed from 1,500 to 1,000. Also, the Fear Resist, Sleep Resist and Reflect effects have been removed.


Magic Defence

Duration changed from 15s to 12s, Magic Defence increase effect changed from 750 to 2,000. Also, Sleep Resist and Fear Resist increase by 1,000.


Wall of Steel

Duration changed from 30s to 10s, Parry effect was reduced from 12 attacks to 10, the cooldown was reduced from 5min to 3min.


Concentrated Defence Shield

Duration has been reduced from 30s to 20s, Parry effect has been reduced from 30 attacks to 10, cooldown has been reduced from 3min to 1m 30s. Magic Defence increase effect removed.


Draining Sword

The motion of the skill has been changed to a more dynamic one.


Blade Leap

Cooldown has been reduced from 1min to 30s.


Wild Tremor

Distance has been reduced from 25m to 15m, the effect will no longer apply to targets within 3m radius but to a single target.


Leaping Strike

Distance has been increased from 5m to 7m, the effect will now apply to enemies within 7m radius instead of a single target.