Difference between revisions of "7.0 Update - Skill Changes"

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Physical Attack increase has been adjusted from 150 to 500.  Also, Crit Strike will increase by 500, and the Evasion effect has been removed.
 
Physical Attack increase has been adjusted from 150 to 500.  Also, Crit Strike will increase by 500, and the Evasion effect has been removed.
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==Aethertech==
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<br>
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{{#skill:2848}}
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Additional PvE Defence has been increased from 800 to 2500.
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{{#skill:5291}}
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7s duration on monsters, 2.1s on players has been changed to 4s regardless of the target.
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{{#skill:2511}}, {{#skill:4795}}
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The skill is now part of a skill chain. Also, increases PvE defense for 20s by 1500.
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{{#skill:2449}}
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Maximum protection has been adjusted from 66,592 to 70,000. Also, Impact Resistance, Parry increase effects has been removed.
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{{#skill:4796}}
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PVE Defence has been adjusted from 520 to 700. Impact Resistance, Parry increase effects has been removed.
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{{{#skill:2740}}
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Magic Attack has been adjusted from 764 to 800. Also, Impact Resistance increase effect has been removed
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{{#skill:4794}}
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Magic Attack adjusted from 764 to 800, Additional PvP Attack adjusted from 520 to 550. Also, Impact Resistance, resistance to movement-restricting conditions effects have been removed
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{{#skill:2581}}
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Cooldown has been reduced from 5min to 3min. Also, the Magic Resist increase effect was removed.
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{{#skill:2398}}
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Cooldown has been reduced from 1min to 30s.

Revision as of 22:26, 27 November 2018

When using skills on characters and monsters, we changed the part where the effect would apply differently.

The damage applied to other characters would be significantly lower than one provided in the description and the duration much shorter than expected which was causing confusion among players.

To reduce the confusion, we made sure the damage and duration of skills are as close to each other as possible when applied to monsters and players.


Skills that required multiple Healing Potions or Dispels to be removed will now require only 1 usage of either. Because it was hard to determine if the debuff was not removable with a Healing Potion or Dispel, we decided that [Ankle Grab, Chain of Suffering, Seal of Judgment, Blast Spell, Mountain Crash, Venomous Strike, Shackle Arrow, Curse of Weakness, Infernal Blight] skills should only require one dispel/potion.




Gladiator


Tenacity

The effect will now apply when HP drops below 40% instead of 10%. Instead of 2s stun, Physical Attack will be increased by 500.


Defence Preparation

PVP Defence increased from 400 to 500, cooldown changed from 1s to 10s. Also, increases Physical Defence, Magic Defence by 500, Physical Attack and Additional PvP Attack by 500. Increased Parry, Block, Fear Resistance, Enmity effect removed.

Combat Preparation

Physical Attack increased from 180 to 500, Additional PvP Attack increased from 400 to 500, cooldown changed from 1s to 10s. Also, decreases Physical Defence, Magic Defence and Additional PvP Defence by 500.


Armour of Vengeance

Cooldown reduced from 1m 30s to 1m, duration changed from 7s to 20s, HP absorption effect was changed from 1,500 to 1,000. Also, the Fear Resist, Sleep Resist and Reflect effects have been removed.


Magic Defence

Duration changed from 15s to 12s, Magic Defence increase effect changed from 750 to 2,000. Also, Sleep Resist and Fear Resist increase by 1,000.


Wall of Steel

Duration changed from 30s to 10s, Parry effect was reduced from 12 attacks to 10, the cooldown was reduced from 5min to 3min.


Concentrated Defence Shield

Duration has been reduced from 30s to 20s, Parry effect has been reduced from 30 attacks to 10, cooldown has been reduced from 3min to 1m 30s. Magic Defence increase effect removed.


Draining Sword

The motion of the skill has been changed to a more dynamic one.


Blade Leap

Cooldown has been reduced from 1min to 30s.


Wild Tremor

Distance has been reduced from 25m to 15m, the effect will no longer apply to targets within 3m radius but to a single target.


Leaping Strike

Distance has been increased from 5m to 7m, the effect will now apply to enemies within 7m radius instead of a single target.

Templar


Menacing Posture

Physical Attack reduction changed from 10% to 500, PVE defence has been increased from 1,000 to 2,500. Also, an effect that increased Additional PvE Attack by 800 has been added.


Depriving Strike

HP absorption effect changed from 10% to 40%.


Shield Blow

Cooldown has been reduced from 1min to 30s.


Incur Wrath

Cooldown reduced from 60s to 12s, an effect that increases Additional PVE Defence by 1,500 has been added. Also, we changed it to be usable as a chain after Divine Blow that is also a part of Dazing Severe Blow skill chain.


Prayer of Freedom

Cooldown has been reduced from 2min to 1min. Also, the crash immunity effect has been removed, and Immobilization Resistance will no increase by 1000 for 7s.


Punishment

Cooldown has been reduced from 30s to 15s.


Panoply of Protection

The shield will now block up to 15,000 damage instead of 10,000.


Barricade of Steel

Block effect has been increased from 1500 to 4000, Physical Defence effect increased from 250 to 500. Also, the Magic Resist increase effect was removed.


Aether Armour

Magic Resist increased from 2200 to 4000, Magic Defence increased from 750 to 1000.

Assassin


Transformation: Slayer

20% attack speed increase added, Magic Resist increase effect removed.


Mist Butcher

1 skill will now have 100% damage increase. Also, 20% Attack Speed increase effect has been added, Magic Resist and Shock Resistance effects removed.


Fleeing Posture

Impact resistance has been changed from 500 for 7s to 1000 for 10s, cooldown has been changed from 2m to 1m 30s.


Eye of Wrath

Instead of dealing critical damage with 1 skill, 2 next skills will deal 50% more damage.


Deadly Focus

Duration has been changed from 10s to 15s.


Lightning Slash

Physical Defence reduction was increased from 400 to 1000. Also, Magical Acc, Magic Resist increase effects removed.


Sensory Boost

Evasion and Magic Resist increase effects have been changed from 2200 to 3000. Also, 1000 Physical Defence increase effect has been added.

Ranger


Speed of the Wind

A 300 Pull Resistance effect has been added. Also, Crit Strike, Attack increase effects have been removed.


Arrow of Destruction

Cooldown has been reduced from 3min to 1m 30s.


Arrow of Death

Cooldown has been reduced from 1min 30s to 30s.


Silencing Thrust

Cooldown has been reduced from 40s to 30s, 6~8s duration on monsters, 1.8 ~ 2.4s on players has been changed to 3s regardless of the target.


Bow of Blessing

Physical Attack increase effect has been changed from 250 to 400. A 1000 Crit Strike increase effect has been added.


Bestial Fury

Impact resistance effect removed.


Breath of Nature

HP increase has been adjusted from 1428 to 2000. Also, Impact Resistance will be increased by 50.


Nature's Blessing

HP increase has been adjusted from 3528 to 4000. Also, Impact Resistance will increase by 100, the skill can now be used while moving.


Mau Blessing

Physical Attack increase has been adjusted from 360 to 600. Also, Crit Strike, Magical Acc, Paralysis Resistance, Resistance to Pull increase effects have been removed.


Sharpen Arrows

Physical Attack increase has been adjusted from 150 to 500. Also, Crit Strike will increase by 500, and the Evasion effect has been removed.

Aethertech


Alert Dialog

Additional PvE Defence has been increased from 800 to 2500.


Heavy Silencing Blow

7s duration on monsters, 2.1s on players has been changed to 4s regardless of the target.


Rage Wave, Rage Brand

The skill is now part of a skill chain. Also, increases PvE defense for 20s by 1500.


Mystic Shell

Maximum protection has been adjusted from 66,592 to 70,000. Also, Impact Resistance, Parry increase effects has been removed.


Magical Protective Shield

PVE Defence has been adjusted from 520 to 700. Impact Resistance, Parry increase effects has been removed.


{ Increase Fighting Power

Magic Attack has been adjusted from 764 to 800. Also, Impact Resistance increase effect has been removed


Combat power maximisation

Magic Attack adjusted from 764 to 800, Additional PvP Attack adjusted from 520 to 550. Also, Impact Resistance, resistance to movement-restricting conditions effects have been removed


Id Shield

Cooldown has been reduced from 5min to 3min. Also, the Magic Resist increase effect was removed.


Cleave Armour

Cooldown has been reduced from 1min to 30s.