Difference between revisions of "7.0 Update - Skill Changes"

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Distance has been increased from 5m to 7m, the effect will now apply to enemies within 7m radius instead of a single target.
 
Distance has been increased from 5m to 7m, the effect will now apply to enemies within 7m radius instead of a single target.
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==Templar==
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<br>
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{{#skill:3048}}
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Physical Attack reduction changed from 10% to 500, PVE defence has been increased from 1,000 to 2,500. Also, an effect that increased Additional PvE Attack by 800 has been added.
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{{#skill:5276}}
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HP absorption effect changed from 10% to 40%.
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{{#Skill:5089}}
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Cooldown has been reduced from 1min to 30s.
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{{#skill:2952}}
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Cooldown reduced from 60s to 12s, an effect that increases Additional PVE Defence by 1,500 has been added. Also, we changed it to be usable as a chain after {{#skill:4608}} that is also a part of {{#skill:4606}} skill chain.
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{{#skill:3128}}
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Cooldown has been reduced from 2min to 1min. Also, the crash immunity effect has been removed, and  Immobilization Resistance will no increase by 1000 for 7s.
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{{#skill:3181}}
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Cooldown has been reduced from 30s to 15s.
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{{#skill:3069}}
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The shield will now block up to 15,000 damage instead of  10,000.
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{{#skill:2999}}
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Block effect has been increased from 1500 to 4000, Physical Defence effect increased from 250 to 500. Also, the Magic Resist increase effect was removed.
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{{#skill:2938}}
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Magic Resist increased from 2200 to 4000, Magic Defence increased from 750 to 1000.

Revision as of 20:59, 27 November 2018

When using skills on characters and monsters, we changed the part where the effect would apply differently.

The damage applied to other characters would be significantly lower than one provided in the description and the duration much shorter than expected which was causing confusion among players.

To reduce the confusion, we made sure the damage and duration of skills are as close to each other as possible when applied to monsters and players.


Skills that required multiple Healing Potions or Dispels to be removed will now require only 1 usage of either. Because it was hard to determine if the debuff was not removable with a Healing Potion or Dispel, we decided that [Ankle Grab, Chain of Suffering, Seal of Judgment, Blast Spell, Mountain Crash, Venomous Strike, Shackle Arrow, Curse of Weakness, Infernal Blight] skills should only require one dispel/potion.




Gladiator


Tenacity

The effect will now apply when HP drops below 40% instead of 10%. Instead of 2s stun, Physical Attack will be increased by 500.


Defence Preparation

PVP Defence increased from 400 to 500, cooldown changed from 1s to 10s. Also, increases Physical Defence, Magic Defence by 500, Physical Attack and Additional PvP Attack by 500. Increased Parry, Block, Fear Resistance, Enmity effect removed.

Combat Preparation

Physical Attack increased from 180 to 500, Additional PvP Attack increased from 400 to 500, cooldown changed from 1s to 10s. Also, decreases Physical Defence, Magic Defence and Additional PvP Defence by 500.


Armour of Vengeance

Cooldown reduced from 1m 30s to 1m, duration changed from 7s to 20s, HP absorption effect was changed from 1,500 to 1,000. Also, the Fear Resist, Sleep Resist and Reflect effects have been removed.


Magic Defence

Duration changed from 15s to 12s, Magic Defence increase effect changed from 750 to 2,000. Also, Sleep Resist and Fear Resist increase by 1,000.


Wall of Steel

Duration changed from 30s to 10s, Parry effect was reduced from 12 attacks to 10, the cooldown was reduced from 5min to 3min.


Concentrated Defence Shield

Duration has been reduced from 30s to 20s, Parry effect has been reduced from 30 attacks to 10, cooldown has been reduced from 3min to 1m 30s. Magic Defence increase effect removed.


Draining Sword

The motion of the skill has been changed to a more dynamic one.


Blade Leap

Cooldown has been reduced from 1min to 30s.


Wild Tremor

Distance has been reduced from 25m to 15m, the effect will no longer apply to targets within 3m radius but to a single target.


Leaping Strike

Distance has been increased from 5m to 7m, the effect will now apply to enemies within 7m radius instead of a single target.

Templar


Menacing Posture

Physical Attack reduction changed from 10% to 500, PVE defence has been increased from 1,000 to 2,500. Also, an effect that increased Additional PvE Attack by 800 has been added.


Depriving Strike

HP absorption effect changed from 10% to 40%.


Shield Blow

Cooldown has been reduced from 1min to 30s.


Incur Wrath

Cooldown reduced from 60s to 12s, an effect that increases Additional PVE Defence by 1,500 has been added. Also, we changed it to be usable as a chain after Divine Blow that is also a part of Dazing Severe Blow skill chain.


Prayer of Freedom

Cooldown has been reduced from 2min to 1min. Also, the crash immunity effect has been removed, and Immobilization Resistance will no increase by 1000 for 7s.


Punishment

Cooldown has been reduced from 30s to 15s.


Panoply of Protection

The shield will now block up to 15,000 damage instead of 10,000.


Barricade of Steel

Block effect has been increased from 1500 to 4000, Physical Defence effect increased from 250 to 500. Also, the Magic Resist increase effect was removed.


Aether Armour

Magic Resist increased from 2200 to 4000, Magic Defence increased from 750 to 1000.